

(One of the only things I didn't like about System Shock 2 was the way guns broke after a handful of uses, though that was both re-tuned and made optional in a patch.) Most of the time weapon degradation just means more menu management as you juggle an inventory full of spares and repair kits.

Durability systems are often controversial, usually thanks to games that lay them on thick and have gear that falls apart in minutes instead of months.
