There have been quite a few guard placement changes made from the Alpha version to the final version, especially with a lot of Level 4 guards being added, but the 2 main things that were changed have been circled in the above map. We can see from the map view below that E1L1 doesn't look a lot different, but on closer examination we can see that some very important changes have been made. With thanks to Chris Chokan and some others, a couple of Alpha versions of Wolf 3d exists showing what Wolf looked like at an earlier stage through it's development. You can watch Balames87's YouTube video of the level HERE In this feature we will explore how and when it has been used, how the mapper made changes to enhance it for their own liking and what else it has been used in.
We get dogs and guards, secret areas, treasure and and even a secret elevator.īy now most of us have played it so many times we feel we could play through the level with our eyes closed, finding all secrets and killing all enemies, so in honor of this iconic start to our favorite game I thought it might be interesting to take a closer look at it and how it has influenced Wolf 3d mod making.Ī lot of mod makers have used E1L1 as a base for a level of their own mods. From it's blue prison walls to it's wood paneled wall areas and then to it's common grey brick walls that we are all so familiar with. The level was basic in design but it introduced us immediately to the World of Wolfenstein 3d and showed us so much about Wolf, and why we still love it today.
Given a pen and paper I'm sure that most Wolfers would be able to draw it almost exactly as it looks in an editor still to this day! It's the first level that anyone who has ever played the game saw and played through. Probably the most famous of all levels in Wolfenstein 3d is E1L1.